#include "WallOpening.h"

Model::WallOpening::WallOpening()
{

}

Model::WallOpening::WallOpening(Model::Edge* edge, double position)
    : _edge(edge), _position(position)
{
}

Model::Edge* Model::WallOpening::edge()
{
    return _edge;
}

double Model::WallOpening::position()
{
    return _position;
}

void Model::WallOpening::setPosition(double p)
{
    _position = p;
}
